rohi ariki was once the second most powerful Sors'ei nafi in all of creation, cited with the raw ability to connect with and manifest idle will, and thoughts, toward reality. The Miracle of their cast and melodies, Rose was a vastly powerful force before the day she met Bi'rs'eric and everything changed. For centuries, she lived in love and wonder, housing a powerful Vatit'ei inside of her the likes of which had only been rumored over in the history of her homeworld. This never seemed a problem, not when the score was ever on their blissfully wedded side: they had no more gifts, only their dilation of time, and the darkness was so far away it never seemed worth caring about.
Even when they finally decided to have children, it seemed too far to worry about. They settled down, a Botanist and her doctor husband with their odd friends who came by once in a while, things seemed normal enough. Bajaih had been the one to help them box their gifts away, after all; it was only right he was evident in the lives they created with their children. Until, of course, it came too late; not even a full year after Caleb's death, Rose's Vatit'ei began to grow, hospitalizing her with mysterious illnesses until it was all too late. Now, Rose exists as as a Vatit'ei whose miracle nature allows her to harness not just souls but the stray thoughts of others: fears, wills, wants, even of spiritual creatures and lingering ghosts, giving her tremendous affliction powers.
pb: kelly hu ⊗ dob: 13, february 1112
Sansa Oritsu was the second born child to the Oritsu family and, as such, had a much easier time of things. She grew up dreaming of becoming a Vale Tudo champion, feeling the no-rules brawl aspect of it was much more fun than anything else she could take witness to. The dream is still mostly there these days but she's diverted into safer circumstances in the far off future. She was gifted with an ability to manipulate reality via accelerated probability, capable of generating and firing off blasts of red energy that can impact and alter vectors, probability and luck. Her forever crush is already a Cazern, which has made the move to New York an easier prospect to take on.
pb: kiana iman ⊗ dob: 13, september 2003
twin #2 Like Clementine, Crispin is a headache. But instead of being a bit over the top about housework, he is over the top about sports. He yearns to be a rugby or soccer star and is, almost never, found without his little ball around. He idolizes Sunny Yu and Vergile Smythe beyond belief, even if they aren't huge sports guys — he is a book worm like Injori in secret, and his power over sound and music has made him synesthetic with a penchant for giving Clementine tips on color schemes when she starts organizing things.
pb: ethan hutchison ⊗ dob: 04, december 2009
Melikami Oritsu was the last living member of his noble house (one of the oldest noble houses among all the Akai'enr'eh): the Vassniro. As such, Bi'rs'eric was known as the Jivaat of the clan, sharing the position of leadership in his youth with his cousin, Dericar. The Vassniro were known for their ability to manipulate alternative matter: that is, they could work with imagination and reality, imbuing gifts of figments of theory, will and dreamscapes. Dericar would conjure elements and particles out of nothingness and Bi'rs'eric would alter the size and mass of materials, letting him become a titan and planet destroyer. Dericar died a few decades before Bi'rs'eric met his future wife and she became the first spark of real connection since the loss of his family. When offered to give up his Sìi to save her and create a trap for the Vatit'ei inside of her, he didn't hesitate; nor did he hesitate to run to another world with her to create a new life for themselves.
Bi'rs'eric, on Earth, eventually became a family practitioner who volunteered to teach Aikido and Isshin-Ryu martial arts on the side. His hobbies included wrestling his children for fun, speaking an entire day at home in a random language, and gifting his children books in foreign tongues to teach them better. He died in a car accident after the ghosts of their local land began to want to see Rose's Vatit'ei manifest: the miracle power in its bare activism took his life, which has joined his gift into her ghoul now, two souls still together even after death.
pb: idris elba ⊗ dob: 06, september 1112
twin #1 The twins are obnoxious handfuls who share every thing, except for their odd interests — but even that, they support with a kind of obnoxious enthusiasm. They have it the worst, dealing with the least amount of time with their parents, and as such, they've learned to accomodate. Even before they were allowed to change their names and live their truth, Clementine was obsessed with housework and cleaning, idolizing Avery Nam and Remi Lipsiea with aplumb. She is extremely excited about getting a chance to meet them.
pb: madalen mills ⊗ dob: 04, december 2009
Best Friend Injori's only friend, really, Gian and Injori have been brothers for roughly 6 years now. In middle school, Injori saw some guys running down an alley shouting and threatening. He would have ignored it until he saw the giant kid who didn't swing back when they started to beat on him. It wasn't right. So, he interfered, and even then Gian didn't fight. It wasn't until Injori said he needed help that something in Gian clicked and the boy began to fight. They haven't ever stopped; together, they ran every bully out of their middle and high school, never looking back on anything but a future where they could both have something good going for themselves.
Gian is actually half Italian, on his father's side, and half Cham (Indigenous Vietnamese) who was raised in Vietnam by his maternal grandfather. At a time a semi famous boxer in America before moving back home to become a Vovinam master and educator, his grandfather always taught Gian that the nature of his homostia gift was too wild and strong to use recklessly; he learned to fight to control his gift, to protect, not to use it against others. That was the mistake of his father, Gian was taught, and why his parents were in such a bad way before Gian was sent to Vietnam. His traditions gave him his tattoos, as the Cham use them in religious and physical maturity and growth and Gian, whose parents eventually healed themselves enough to take raising him back on when they took him to America, was considered mature beyond his years when he came home for his grandfather's funeral.
He'll be joining the Cazerns with Injori, once he figures out everything that's going on.
pb: evan lamicella ⊗ dob: 05, march 2002
☾ Quick Learning
The first gift that manifested in Injori's homostia life was his ability to learn and gain intuition. It's not nearly as powerful a gift as a telepath in that he was never an exceptional student without effort — but any time Injori tried to learn, and do, something, he gained a natural talent for it in short order. It keeps him in the top of his class but not leading, like it keeps him mastering martial arts without becoming a decorated prodigy. This ability always uniquely allowed Injori to be able to interact with, witness and experience otherworldly materials — making him a kind of medium and ghost psychic.
Injori's intuition goes well beyond understanding: his mind, since birth, has ever been an open source for awareness of materials and matters not otherwise understood. He can communicate with spirits, messages across time and space, and even, occasionally, translate languages he was unaware of before. There is a natural undersetanding he can access at times because of this, to help deal with and survive awkward and strange circumstances. All of the Oritsu children are equipped with this natural sense, even going so far as to let them be able to see through illusions and rapid movements of homostia speed.
With his extra senses, Injori also earns a natural inclination for danger. When there is a risk of anything that might do harm, or unravel, himself or someone around him, he is called to by it. Whether or not he takes action is dependent upon him, of course, but he tends to hear the danger like a blaring siren through his head as long as he's within about two kilometers.
Thanks to his intuitive growth patterns, Injori has always presented as an endless possibility to transcend. As a child, he could level a fight against a master in a week's time. As a young teenager, he could summon an inner strength to overcome anything that came his way. There is no upper limit that he cannot overcome within himself, should he apply direct attendance to the work.
☾ Over 9,000
His growth is permanent, like an evolution. These developments mean that Injori can do more than learn quickly: in the middle of tense situations (like combat situations) his experience heightens enough to make him adapt, alter and analyze the most direct path to victory.
His prodigous potential creates, in Injori , the ability to outwardly influence reality. He can create and spark abilities in others, giving great power and strength to others without even consciously attempting to at all. It also makes him an impossibly powerful potential within himself: a new Akai'enr'eh with the power of an ancient power, a child with the endless growth of an old god.
☾ Unsolved Mystery
One of his (many) hidden truths is that Injori 's core gift is one of mastery: he is a child prodigy born and built, capable of mastering and surpassing his own limitations with ease. It doesn't mean he can learn any power, or talent, just by watching another use it but he can learn faster than he should. If it would take an Akai'enr'eh 100 years, it would take Injori 10 days. But his only capacity to learn new power-moves comes from the Akai'enr'eh and the species of their universe — he can't emulate and mimic homostia or beings of other universes.
Yaatma is the inherent and potential energy stored within every living vessel, often in varying levels. Within Injori, for reasons still unknown, his Yaatma is vastly superior to other homostia and, potentially, can achieve levels of absolution achieved by immortal souls. This does not make his body absolute, only his potential for sustained spirituality, as he has accessed Akai'enr'eh power.
☾ Spiritual Pressure
Thanks to the overwhelming nature of his Yaatma, Injori's Rux — the energy the spirit exerts in use of Sìi and other techniques — is vast. Strong enough to lay waste to several city blocks, his Rux is level with the most powerful Akai'enr'eh in existence.
Although Injori has been gifted the might of an ancient Chummora, his true nature is to exist as a hybrid of Akai'en'reh and decaying Sors'ei Nafi. Because of this, he is an immense power himself, awaiting to develop and learn his own Sìi and techniques that belong only to him. This makes him the fabled Zh'et'erii, a hybrid power that rivals Xirrseda herself, giving Injori 16 seperate Sìi of his own and numerous Truths within that; meaning, he has 16 types of abilities and an endless amount of ways and techniques he can use them for, adapting and growing the way he did to absorb the old Chummora power. Each of his Sìi is known as a Yirseta, each of them manifestating as a separate armamanet he can take on — the fables say that a true Zh'et'erii could manage to make a tool from any Akai'enr'eh, making them an immeasurable and endless power.
Yirseta herself is a dual Sìi, uniquely proportioned to cultivate power and store it, tied into the artifact Injori's parents were bound to protect. Because of the vastness of her power, Yirseta is actually a lunar maria as it is the visible and hidden aspects of the sources of power within the Akai'enr'eh universe. It is also why Injori manifested power over the Vatit'ei, as his mother's curse conjoined with his need to lose something (as all Xiqing must) cultivated the hybrid nature of impossible odds within him — a direct answer to the original evil and ruler of all Izillu. Because the sheer quantity of power is difficult for Injori to utilize, he can only manage a few Sìi at a time and cannot utilize spells from another Sìi without manifesting its form first.
Basically, he can have a big ass sword and he can have Westwood, or something, but he can't have a big ass sword, two guns, a giant hammer and Westwood all around at the same time. So he also cannot access all of his gifts at any one given moment, though transitioning between them is effortless for him.
✪ Virtue: Final Moon
Varisas (or, Final Moon) is Injori's basic sword naturally inherent to his very soul. The weapon itself is roughly 6 feet by 1½ feet (185½cm by 46cm) and weighs about 70lbs (32kg) but cannot be lifted by anyone Injori does not allow to lift it. As far as his various Sìi go, Varisas is the default form that Injori's soul manifests into. When combat begins and his powers manifest, it is Varisas that blooms into his grip, and it is Varisas that evolves and shifts into the other Sìi weapons that can grow from his various and numerous hybrid gifts. This natural weapon gives Injori the base power of transcendent energy itself, creating pure blasts and waves of varying energy patterns that grow as he requires. While the sword is large, he weilds it like a simple broadsword or katana, capable of swinging and utilizing it with one hand in fencing and kendo stances just as readily as he swings it like a hatchet. Typically, if using another Sìi, the weapon in hand manifest is his Varisas and not another style of sword or apparatus. The command for his Final Moon techniques are known as Sas Ahallz and are:
Westwood is an animated and living form of technology that typically manifests mystically in a manner that exists as a kind of wisp but can, as it pleases, take on a more expressive and individual form. More like a golem born of spirit fire, technology and magic, Westwood is why Injori does not require knowledge of Urzani Iskus the way other Akai'enr'eh do: he inherently has magical control over materials, such as with technology. Because of the explorative nature of Injori's powers, Westwood is both a tool and a teacher, manifested even without his proper understanding of how his own perseonal Sìi work. Westwood's personality is only reflective of Injori's in the way it is quick to temper, quick to fight, and quick to protect. Because of it, they tend to butt heads more often than not. Westwood, also, has more of a penchant for being able to flirt and charm, wanting to be spoiled and pampered. Westwood has a few set commands that allow it to manage aid for Injori known as Vout:
✪ Virtue: Caritas
Caritas is the manifest of Injori's power over kinetic and potential energies separate from the force of energy generation. It is the playful little absurdity and the first set of rules Injori not only thrived within, but cherished. It conjures into reality in the form of a ball that can be used to harmonize and resonate with its surroundings and trajectories. Upon being activated (kicked or thrown by Injori) the ball alters form and requires commands to control it's function and trajectories. These commands, known as Kazba are:
Nipa Fias is Injori's manifestation of magic which he is unsure of, a better vessel to enhance his conjurations and make his work more finite. Because he is rather unversed even with Westwood's assistance, Nipa Fias is a kind of awkward fighting tool and will often cause Injori to move off kilter or sway under the massive weight of its potential and prowess. The magic itself seems to fight against him, until he masters its techniques. A warhammer that is just slightly larger than Final Moon (193cm base but can grow, at will), Nipa Fias utilizes techniques known as a Ziglo that are as follows:
✪ Virtue: Crystal Flower
Bosali Chor is the manifestation of potential which, within Injori, runs endless. Because of this, Bosali Chor is an endlessly altering, shifting glimmer of power. The sword works both to enhance Injori's physical prowess, the detriment of his damages and the pure, raw power that exists within him. Because of this, it is versatile, both channeling and generating energy, altering his immediate space surroundings, and altering that which exists and blooms from his very soul. It functions off a series of growing commands known as Withia which are as follows:
Zrat Zori is the cultivation of Injori's influence over fundemental forces — most notably, his influence over gravity and the exertion fo gravity as a force on materials. Zrat Zori is a liminal transition of armament that manifests initially as a pair of boots that can interact with his enviornment to influence the forces that define reality, Zrat Zori listen to a series of commands known as Tanet that are as follows:
✪ Virtue: Heaven Orbit
Nefhim Kadar, as the manifestation of time and space, are a pair of sabers whose empty slots fill and flood with intent and Yaatma from Injori. As Injori commands the weapons, the Yaatma floods the socket within the blades, creating a kind of rotating orb that focuses on unique conjuratinos and abjurations of energy, power and presence based upon commands given. These commands, known as Mussaba Xisawa, are:
Zaggi is the manifestation of ambient energies and sound, an influence over the impact of sonar, vibrations and waves on matter. The sword itself is simple and lightly adorned with no real room for defensive maneuvers or protections. This is because Zaggi itself exists to genoerates a kind of resonance around itself that initiates the commands known as Vomva to create a variety of effects:
✪ Virtue: Master Heart
Vasr'ec, the manifestation of the mental influence over matter inherent in Injori, cultivates as crystals that bloom from within his body. These crystals are a part of his soul, extending outward with command only to extend his influence and allow him a psionic connection to materials and entities in his immediate surroundings. Through the virtue of Vzjat, Vasr'ec is empowered:
Plita is the judgement of Injori's soul and his penchant for duals and standoffs. The manifestation of law and order, two pistol-like weapons adorn his limbs for this: sin and judgement. The Cvetoniq word Gwonah functions as the command for Plita, but uniquely means both sin and judgement, allowing the calling of either weapon for his spells. Because of this, every Gwonah is a two part technique: the first from one gun, and the follow up from another. The blades of the weapons do not account into the casting of the spells, only shots fired.
✪ Virtue: Galaeris
Zralokk is the manifest of the nature of the Akai'enr'eh: the water of the worlds and cosmos. These waters, both functional and conceptual, esoteric and literal, move and weave as easily as the weapon that presents into Injori's hands. The weapon itself is roughly the same length as the base sword he uses, but is far lighter and easier to manuever than most of the dual weilds that Injori can command. A halberd whose pincers can rotate and grab, Zralokk functions on commands given as Oltivi:
Zvor av Bi'r T'eqa is the first manifest of the darkness inherent inside of Injori's soul. The Well of Good Faith is a series of dark patterns that appear on Injori's body that can then emit spores like sparks when he strikes with any weapon he is using. Because of that, Zvor av Bi'r T'eqa, like Vasr'ec or Plita's Vainglory is a persistent spell once cast, allowing the spores to emite in conjunction with other techniques and Sìi. Though not ever marking is evident at first, even when fully clothed, Injori's Zvor av Bi'r T'eqa makes itself known, patterns formulating even on fabric and through any kind of armor to be plain and clear. Each spore can have a number of effects, dictacted by the command Warona:
✪ Virtue: Pendulum Swings
Nisao Lulai is the furthered force of the Akai'enr'eh: the universal embodiment evident unto each of them. The forces fundemental to the creation of cosmos imbue Injori and manifest as a kind of whip that can funnel the energy he requires through his attacks. While the material sems natural, it is as absolute and unbreakable as the rest of his weapons, only shattered if someone were to break Injori's focus or his soul, temporarily or permanently. Nisao Lulai may also extend as far as Injori can see, making it a line-of-sight powerful technique, rather than short-edged whip as it originally seems. His finesse with it is exceptional, as his targeting and prowess with any of his weapons becomes when manifest of his soul, and is only furthered by the command of M'esbik.
Anqzah Baxs'e is a gift of imagination and colorful visions through reality. The essence of creation within the Akai'enr'eh, who create weapon, magic, laws and cultivate raw power through their very essence, Anqzah Baxs'e takes Injori's weapon and wittles it into a simple blade whose sole purpose is to eminate great and bold shades of light. This light traces through the air and lingers in stains on matter, making it like he is leaving paintings behind as he fights. Thanks to this nature of creation, Anqzah Baxs'e answers to a series of commands known as Iskus. Each Iskus is named after a piece of classical art that made an impact in Injori's psyche which makes it the only Sìi whose call names do not switch between English and Cvetoniq; only its initial command does.
✪ Virtue: Grave of Innocence
Qabr av Sykoti is a cultivation of the raw and endless power of Injori's soul. Both his Yaatma and his Rux exist in such immeasurable extremes that he can manifest whole sentient entities from within, well beyond the normal nature of simply manifesting Yirseta's form in the flesh. Thanks to this, the Grave of Innocence is not an inherent weapon or armament itself but, rather, a declaration of his existence and will expressed in tangible forms. Each of his declarations are powerful melodies known only to shape after given their command: Zsoltmur.
Iz'ezhou Xryz Xmuryrii is Injori's highest mountain of power. The Sìi, which materializes the endlessly transcendent nature of his gifts, cultivates simplicity and self rather than extensions of grand power and influence to the reality around him. The Cursed Mongrel of Sombre Skies is so powerful that one of its own techniques can permanently remove a Sìi from Injiro's collective; that is, while other techniques can allow him to harness new power and absorb techniques from other Akai'enr'eh and spiritual beings, Iz'ezhou Xryz Xmuryrii can actually remove a power from his repertoire, even going so far as to destroy its existence completely so no other can use the technique again. Among the Akai'enr'eh, it is a power whose level is nearly forbidden, as even the 4 hidden truths of the Zh'etivim are at least decays of self into darkness, rather than fully fleged Sìi who enhance without risk; that Injori can not only survive the power but thrive within it is an indication of his potential to rule the Akai'enr'eh. Iz'ezhou Xryz Xmuryrii is controlled by the command call of S'erica.
Just as his mother was a peak of power among the Sors'ei Nafi, Injori's nature has gifted him with vast elevations beyond the normal Sors'ei Nafi. He is something new to them: the Fikrm, rivaling the first and most powerful among them, the defactor himself. This is tied into the way that Injori is part of the prophecy of the three parts required to unlock the true king and to salvage the universe itself — but, like his Akai'enr'eh nature it makes him vastly powerful, allowing him four unique traits beyond the average gifts of the Sors'ei Nafi. These gifts, known as N'etyro are, in a lot of ways, reflective of his Akai'en'reh gifts, as if the two bloodlines that birthed him now cultivate power from one another inside of him instead of finding conflict. While each N'etyro is a technique that should channel and destroy energy it does, instead, make Injori into a kind of conduit with which to funnel ambient energy and spiritual force of material forms without completely destroying them; only altering them, briefly.
✪ Burden: Choice
A reflection of his Well of Good Faith, Izxua allows Injori to use his manifest markings (typically glyph and rune-like ideaographs that engrave along his arms, hands and shoulders in glowing lines) to decisively interact with matter at will. He can choose to let a car run through him as his hand continues to hold onto matter or clothes remain on his flesh, he can choose to let a sword run through his chest without piercing him and still be able to grab and disarm his opponent, he can become both real and not, in any given capacity. He can extend this interactive choice roughly five feet outwards from himself (or further, by a chain of touching), allowing him to affect others.
A reflection of his enhanced and overdeveloped senses, Thowi affects Injori's eyes directly. Like in his Blooming Orchids of Burning Springs, the physical components of his eyes are altered. Talismans replace his pupils, irises and full lenses with various signatures and signets typically reminiscent of the Seals of Solomon, with each different seal affecting a new technique and power that his senses gain. It is, like Westwood, a technique that Injori cannot deactivate or undo, which means that once he awakens the ability, his eyes will always react with or without his command; as danger, spirits, or imbalance is within 100 miles of his location, Injori's eyes will ache and activate to guide him to see it — through dimensions, barriers, illusions, space, time and the laws of reality.
☾ Burden: Rage
Javost manifests like his weaponry through his Sìi: spires bloom from his shoulderblades and connect into a large axe blade chained to his soul, moving through his body and hovering overhead as a halo might. The axe blade itself can grow and shrink, moving as Injori moves, blooming a second axe blade to seem like two crescent moons when he starts to do battle. These crescent blades, hovering behind him, rotate to fuse his body with more raw power: he can become invincible, this way, with each strike he takes bare handed suddenly sprouting a pair of monk spades, guandao or halberd-axes in spectral energy around his limbs, literally turning his flesh into a repurposed weapon.
Sanuzy is the Burden that mirrors the various techniques that Injori's Sìi can allow him and therefore exists as the only one to give him techniques, which are called out as Asayu. The first step of N'etyro: Sanuzy is to replicate Injori much in the way his violet hollow command can, except there is no sentience in this replication; it is a direct mirror, doing only as Injori does, reflectively. Each Grudge then binds their energy and affects anything caught between the bonds, up to and including absorbing abilities and energy and bonding atoms for anything caught in their techniques. As each technique is inspired by a film, the titles remain no matter which language Injori recites for the command (and means he can make more techniques based upon new films as he wishes).
☾ Burden: Pleasure
In the ways that Injori can call attention to himself, becoming both a beacon and a calling chime, I'efchari is a mirror to the technique. As attention comes to him, he can harness it, build upon it and usurp mastery over that which gets close enough to look him in the eyes. The direct connection of eye to eye, of the satisfaction of finding its prey inside of Injori, delights the soul so much that there is suddenly — devotion, and subservience. From that point until Injori breaks the spell, the soul belongs to him, doing as he bids, allowing him total authority over their essence from the inside out.
As Injori's essence is potentially absolute, his Sakjat becomes the mirror of unconditional perserverance. His Yaatma and Rux both begin to bleed out from him, spreading orange, blue and black light wherever he goes. It makes his body function as if unbreakable, even if broken, turning him into both a puppet and a master of his own vessel. This essence spreading also affects his comrades and loved ones, imbuing them with his strength or creating unbreakable barriers around them, as it simply absorbs anything that touches it, feeding back into Injori's own invincibility.
Finally, thanks to the way that Rivanch housed a powerful Vatit'ei inside of her, Injori's hybrid capacities incorporate the aspect of death among the spirits of the Akai'en'reh. That is — Injori is both alive and dead at once, fully capable of transitioning between creating energy, draining and destroying it, or existing without and beyond its measures. In this way, his own hidden truths (the ultimate power of other noble leaders of the Akai'enr'eh) exist within his being part Vatit'ei. Being the Vatixiseda is the only gift of Injori's that extends beyond the realm of the Akai'en'reh — he can communicate, command and control all measures of ghosts, not simply Vatit'ei. It also gifts him with three unique techniques to conjure, control and have absolute authority over unique entities known as Z'erxos.
☾ Hollow King Star
The Vatixiseda is an essence so powerful that the nature of his ghoul and ghostly power is the most transcendent of all his gifts: Injori can affect any kind of spirit, spectre, or ghost he comes into contact with, harnessing the nature of life-after-death in a way that the Akai'enr'eh and Sors'ei Nafi cannot match. He can affect possessions, poltergeists, all spirit realms, nether, aether, and ectoplasm. He is the King of all Ghosts.
The R'etazam spirits are the smallest unique ghosts that Injori can create out of nothing. They manifest as small burning lepidoptera (moths, butterflies and such) that destroy, devour and funnel all matter in their way. These little Teases can take a chunk out of anything they fly through, and the essence is given unto Injori to further enhance his power.
☾ Dream: Rush
The Vihbron are not much larger than the R'etazam but do not affect matter or living tissue. They do not destroy anything, actually. The Vihbron exist for a single purpose: as guidance. They can guide anyone, Injori included, through dimensional space and time while slightly altering it. The Vihbron can create doorways and portals, as well as give illumination even in total darkness, or allow entities to wander through realms of the soul, the thought, the dreamscapes, without harm or getting lost.
The Naski are the largest of the creatures Injori can create purely out of ghost-energy and materials. They are all forms of perissodactyla (rhinoceroses, horses, zebras etc) who can come together to reshape their form and build great fortresses and barriers of energy. Anything that tries to break through their defenses is broken into the ectoplasm, funneled into new energy for Injori the way that the R'etazam's devouring can manage.
All Akai'enr'eh communicate, from birth, in a mixture of manifest sound of body, heart, soul and mind. They emit from themselves a melody of sounds that — commonly — resemble something like a bare polska long before they can verbalize. Their first sounds, always, are a melodic cry that runs over the songs of their bodies like keening might, making their existence an easy adjusting to the Nordic and Gaelic cultures they first tried to intermingle with on Earth. An Akai'enr'eh born with innate barriers tends to emit a color spectrum as well with these noises, as an early indication to needing assistance through any disadvantages.
All Akai'enr'eh gifts are spiritual manifestations, meaning that no Akai'enr'eh is actually superpowered or gifted and, therefore, cannot by virtue be removed from their abilities by anything other than a destruction of their soul itself — or, a kind of rupture to the connection they have to their soul, a technique that the Akai'enr'eh have mastered. As they mature and grow, so too do their souls, giving them access to new gifts while retaining access to previous gifts. The Zaidji Yn'ena, though born high into their gifts, also retain the power source of the common Akai'enr'eh this way, proving a method of evolution within their spiritual pressures that transcends birth and death.
All Akai'enr'eh are formless vessels of their own personality, in essence; in actuality, they are like water itself, changing forms as they require, moving from liquid, to solid, to gas states whenever they need. Nothing is clearly defined but the emotional impact of things, making it so that by will alone an Akai'enr'eh can become nearly unkillable until age itself has weakened and tired them from resisting death. It also means they can vary greatly in size, even from one day to the next, often doing so simply by virute of such expansive and near-endless souls.
A species of negligible senescence, the Akai'enr'eh were once functionally biological immortals whose existences were extended thanks to the survival of their root systems. A coalescence of composite parts, the Akai'enr'eh are comparable to populus trees, bivalve mollusks, aurelia, cryptodira, syngnathidae, amphibians and cephalopods. As such, they are adaptive, incredibly long lived, accessoried, phosphorescent and lacking of respiratory and excretory systems.
Populus trees: Like the Aspen Tree, Akai'enr'eh, once, were near fully immortal creatures who, by virtue of building communities and family clans, could create kind of clonal colonies upon which the center of the family energy could be used to prolong the length of average lifespans of all members. These days, this trait seems to be dilated, though none have been able to find out the truth as to why.
Bivalve mollusks: In the way that Akai'enr'eh can create new shells, bodies, forms and even compress their dead down into small pearls for honor and lifetime caretaking, they mirror long-lived clams and oysters of Earth. Like most mollusks, Akai'enr'eh also do not have definite gender disaprities or appearances: a female Akai'enr'eh can look and function as any masculine homonid, including having a penis. This is furthered by their spiritual existence, making them full yin-yang vessels, seeing gender as an accessory rather than a definition.
Aurelia: Like some, the Akai'enr'eh can harvest and store ambient radiation and light in order to activate their phospohrescence and photophores when choosing to mate and reproduce. Like Aurelia, they also lack respiratory and excretory systems, meaning they do not breathe or create waste within their bodies.
Cryptodira: Like some, the Akai'enr'eh have internal pelvic girdles and pectorals which cling to their ribcages — meaning, they can extend, contract and protect themselves as they need to, allowing them their transition between forms of water matter. Some are also vastly crepuscular, though they can adapt as society requires thanks to their clonal origins. The presentation of sexual dimorphism is also an extension of their relation to cryptodira, which means that even when an Akai'enr'eh may not completely seem one sex over another, they can grow into whatever is comfortable, adjusting size, body shape, and fat mounds that serve them best.
Syngnathidae: Like the Leafy Seadragon, or seahorses, the Akai'enr'eh are completely capable of camouflauge, growing and dismissing appendages as they need in order to adapt to their immediate surroundings. Their eggs are also bright in color, as with syngnathidae, and hatch rapidly — Akai'enr'eh eggs take roughly two and a half human weeks for full gestation.
Amphibians: Like amphibians, Akai'enr'eh contain haemoglobin in their bodily systems which presents their blood as red on earth, and gives them plasma and cellular structures. They also contain elongated tongues that help to breakdown food into such absolute components that they never have a need for a true digestive system — all matter is converted into energy for organs and survival systems including two intensive nervous systems which function for themselves and their spiritual presence.
Cephalopods: Closely associated with Vampire Squids — “Vampyrotheuthis Infernalis”, especially the relicts of the Zaidji Yn'ena being the last of their kinds. Like the Vampire Squid, Akai'enr'eh are accessoried but polyploidyc (of multiple chromosome sets, in variance), making them capable of manifesting a sliding scale of gender appendages with hectocotyli, subcutaneous fat covered hormone signals and photophores in order to seduce, attract and mate.
Amorphous: As Akai'enr'eh are of water itself, so too is their form allowing persistent and careful transitions between forms as they need. Their muscle mass and skeletal structures are also capable of shifting into new material as they do, making them omnifarious with retention of individual auras that reflect them apart from the species.
Bodily: Diversly capable, their conditions drift from time to time but, overall, Akai'enr'eh are vastly superior to homonid species as far as their physical conditioning go. Their size and stature is irregular with their capacity, meaning that even a small child of the Akai'en'reh could potentially be strong enough to accomplish unthinkable feats of strength.
Sìi: Glory in English, or known accessories, levels and appendages of power — are functional manifestations of transcendent power of the soul. They are, always, without fail, the exact opposite gender of the body; in a mirror of ego versus id, or wants versus need, or yin and yang, each Akai'enr'eh is born with a semi-sentient soul that they learn to interact and harness into pure power, meaning they need to come to understand the full spectrum of individual need, empathize with their opposites and both give and earn respect in order to be truly powerful beings. Many Sì manifest as types of creatures, wings, or weapons, and are more powerful when not only named but addressed by a proper command learned through difficult training regimens.
Akai'enr'eh are all both autogamous and allogamous meaning that each individual of the species can reproduce asexually or sexually. There are numerous ways that an Akai'enr'eh can produce an egg, the easiest of which is the production of genetic material into an aquatic atmosphere — spilling blood, or reproductive fluids, into water, then initiating the process that solidifies this material into a protective shell. While sexual reproduction the way humans mate has been a productive learning experiment, it is hardly the traditional, or common, way even for the Akai'enr'eh that live on Earth. Though they often produce many viable eggs, the more powerful an Akai'enr'eh is, the less eggs they can make at once, often only being able to create two even with a partner's genetic code.
It takes, roughly, a full 28 Earth hours for one orgasmic cycle with an Akai'enr'eh meaning extended periods of sexual activity are common and leaving no room for Akai'enr'eh to really cross-breed with any natural born humans as their bodies would never survive even romps for pleasure, let alone the numerous attempts it requires to impregnate a species that is singularly viviparious. While the oviparious nature of the Akai'en'reh does not mean semen need be spilled over fields of eggs, the act of having sex once the spellwork is done within birthing waters is common practice to further bless the fertilization of the eggs.
With no estrous cycle necessary, Akai'enr'eh sexually mature in their adolescence and indulge in physical pleasure and stimulation regularly, often requiring two to three orgasms before satisfaction completely. Some do meet cycles that imitate heats and ruts but they are rise and falls of internal temperatures that last for roughly 3 Earth years at a shot, rather than intense and steady need that aches the body; that is, any Akai'enr'eh whose "biological clock" is ticking usually only has random days where they desperately need sex, not long periods of time continuously.
As adaptive aquatic creatures, Akai'enr'eh's average sizes and depth of body shift dependent upon the partner whose genetics they are trying to match. Because of this, despite their physical appearances, Akai'enr'eh tend to present as sexless while manifesting as necessary. They walk quietly, basically, but carry big alien sticks.
The Zaidji Yn'ena have within them the power of affecting souls with their mere presence which allows them to be able to convert other species into becoming Akai'enr'eh. This is a dangerous process, however, as most species are neither mortal enough nor aqueous enough to survive the physical transition. Human beings are prime conversion species for them, as their structure of mostly water form already allows them to survive. As long as an individual is underneath a full century old and is mentally and spiritually sound enough for it, they may become an Akai'enr'eh through a slow process.
This conversion process requires the daily ingestion of a floral tea and the forced meditation combat that creates an astral-projection like circumstance upon which an individual learns to not only visit the inner workings of their own soul but to combat and take reign over it so that their Sìi may begin to manifest.
A planet resting just on the border of the Cetus constellation ruled by the Akai'enr'eh, who all speak the language of Cvetoniq and write in Xarmyst. More recently, T'nuhoic Istkurux was designated on Earth as NGC 1535 within the Eridanus constellation. Caught in the flowing light of river stars, the planet has always housed more liquid surface than land, with vegitation and flora often growing to adapt to both water and oxygen in equal parts. Though other sentient species existed upon the planet once, the Akai'enr'eh absorbed all foriegn entities to create themselves, a new ruling race with evolving power and ruling classes.
On a constant push away from the center of its own origin universe, T'nuhoic Istkurux is ever trying to escape the imminent collapse of its universe. The blackhole that threatens the galaxy within Cetus to which it originally belonged — Holmberg 15A, known as Zmrahpi. Zmrahpi was once a super expansive elliptical universe at the center of its own galaxy — much in the way the Milky Way has begun to be for its own cluster. Some one hundred billion planets existed scattered through Zmrahpi, all bordering around R'ectainost Rosi, which was the true origin of the T'nuhoic Istkurux planet. When R'ectainost Rosi began to crumble and fall apart after the Miracles ended, T'nuhoic Istkurux detatched from its own orbit and began to drift through the cosmos, fracturing pieces of its moons to send Akai'enr'eh to other locations for safety, research and, perhaps, salvation.
As the planet drifts further and further from the sinking blackhole that has swallowed all else from Zmrahpi, T'nuhoic Istkurux drifts, too, further and further from the origin of their truths, more and more of their history turned to secrecy as more and more of their current reality becomes dusted in new lies and stories.
Originally, T'nuhoic Istkurux was a planet of wildlife and sentience working together. Not unlike hunters and gatherers, the ruling species — whose true name has been lost to the ages, publicly, struck a delicate balance between the raw power that the planet bled unto the surface and the strange structures they built to house themselves. They have been turned into simple entities, long lost relicts of a time that no one need remember, but the truth is far darker. The Ruling species were kinds of divine beasts working directly for a singular Queen whose tyrrany broke the planet, again and again. For ages, they took and took, never once giving back to the planet, never once trying to strike a true balance among themselves, the creatures or the entities that became little more than food source. It was the hope and wish of the ocean stars that caused the first Akai'enr'eh to rise, and it was by that will that the new order of the planet was found.
The first Twelve heroes of the planet became the first noble families. Of them, only four have survived the ages. These original nobles forged the order out of chaos and broke apart the first true King of the planet: Goddess Who Wore The Blackened Crown. By fracturing her power, the nobles were able to manifest influence over not just the planet, but all of Zmrahpi, turning themselves into guardian spirits for all that lived and wandered. The universe, from chaos, darkness and pain, became organized: the living, the dead and the guardians. Her original power, also broken, splits not among the universe they know but into the pain of the world, a tool that would eventually come to be found and named: Soul.
The lost soul of the planet became the essence and tool with which new Kings were crowned, each plucked out of a noble clan or a clan whose heroic strengths gave way to something new and proper that the planet would find use for. This was the reason the Akai'enr'eh were welcomed: they provided an eternal life that gave back, constantly, and were all welcoming to any who joined their cause and worked for the better.
Until, of course, things changed. The End of the Miracles lead to new needs, and developments. The Akai'enr'eh, unwilling to undo themselves or their virtues, did all they could. The planet changed, and courses were altered. Still abundant in nature and waterscapes, the cities turned into floating vessels that could drift with the nature of the currents and tides, rather than exist landlocked and fractured by the constant drift out of orbit that began. It took millenia but balance, however precarious, was found: the cities drifting on water, the planet drifting out of orbit, and then the locking down of satellites when the Soul of the planet was lost. The lies began, then. The soul was a forgotten tool, a myth, an old story; the truth was that four beating trees of life were stuck to the center of the planet. This was true, to a point: the four Citkha were once the keystones of the planet but their powers dwindled when the blackhole and the collapse began. The only salvation was to cultivate all four into one flower, a gift that the Chumorra King, at the time, chose to turn into a tool his bloodline could guard forever.
Or, at least until the Soul was returned to T'nuhoic Istkurux and balance was restored. Other tools were founded by other kings, each one turning more and more secrets into attempts at safety and salvation, each one creating journeys to search for the lost soul of the planet to bring the Miracles back. There were glimpses of it, Akai'enr'eh born on various planets who were suddenly blessed with power close enough, but nothing has evolved beyond that. Each planet, still, that even gave a shot at hope, holds a mission of Akai'enr'eh upon it: Xor Iinek, Earth, Baixda, wherever an Akai'enr'eh could manifest enough power to try to be the vessel for what's been lost. But the truth of the matter is that the three fractures of the Soul are waiting to be manifested, once the Soul is found again: the Grace, The Temper and The Fate, all having to come together to bring back the power of the Goddess Who Wre The Blackened Crown turned to good virtue again. Order, from the new chaos being born every single day.
Actively, T'nuhoic Istkurux has never had nearly as much land mass as a planet like Earth, often existing as active volcanoes more than solid continents, though small islands formed nearly archipelagoic structures of civilization. These days, with thin oxygenation and failing gravity, the planet exists as a water haven running on technological advancements to create false gravity, false atmospheres and careful living; this has cut off a vast chunk of power for Akai'enr'eh on the planet, but leaves enough to stay guardians through their shortened lifetimes.
The Akai'enr'eh rose up to defeat the Erupur who were ruled by their One True Queen: The Goddess Who Wore The Blackened Crown. The Erupur and Xirrseda ruled with absolution, using the free flow of raw power the planet provided in order to capture, enslave and feed off of all other sentient species the planet once hosted. An entity of near infinite power, her greatest downfall was that her focus within Zymraphi was always outward and never inward on the planet she goverened, Xirrseda birthed all the Enrupur and other beasts of the world, each one giving life and breath to other origins. But the Akai'enr'eh themseles were born of the waters, born of power, governed by nothing but the needs of the planet and nature itself.
For ages, Xirrseda had worked her magic through all the free flowing power of the planet and, in extension, the universe. The worst of her hurting was not the souls she devoured, nor was it the way she corrupted beings from the inside out, turning them into damned children of her own — Erupur, the creatures of haunted origin who ate and destroyed nearly as often as she herself did. The core of the planet began to twist. The moons began to decay. Even the sun dimmed in the sky, tainted and terrified of what Xirrseda was doing. The Akai'enr'eh would be powerful enough to stop the terror. They would be strong enough to destroy Xirrseda, the last of the living species of Zmrahpi believed.
But, Xirrseda's power was great. Too great to simply destroy. That was not the goal of the Akai'enr'eh, not even at the start. It was about the dilution of energy, of power. It was about balance restored and a universe made safe. They were, for better or worse, guardian angels trying to damn the Goddess Who Wore The Blackened Crown to her own kind of Hell.
Good and Evil are not quite so clear, however, and the truest of darkness can never be washed away. Its sins linger like the stain scent of burned wood. It makes a mark, shifting through anything that comes after it, like trying to never settle into a home, only ruin it for any others.
The Thousand Year Caltrop War was the change of gradual tides. It took the first of the Akai'enr'eh far too long to adjust to living. Waves that were suddenly wrapped and coiled in something like flesh. Ocean swells that were not just salt water now but marrow and muscle. They hurt. They ached. And, when hit hard enough, direct enough, they died. It was like splitting waves for Xirrseda for far too long. But, just as water learns to cut stone and steals from the shore to redefine all worlds, the Akai'enr'eh found their way. One battle, bled into another, each lesson twisting until the children of the water flow learned to make more of themselves than ever before.
The ebb and flow of war was not an easy thing. The more blood spilled, the more both sides learned. But the rains would come and the Akai'enr'eh would rise again. And then, the changes truly began. They would save a Licina, protect a Drycræft, rescue a village full of Nadatii, liberate a group of Vratkin, or even just watch over some Altinoi for a few nights and find themselves with new tools, new gifts, new powers to call their own.
The Akai'enr'eh could grow, from hope, from goodness. They were the guards of all that needed to live within the universe. The Erupur could not. At least, not as fast as the Akai'enr'eh began to: the souls of those lost to the sacrifice of power the Erupur needed began to come back, return through the oceans and the tidewaters, and they, too, became Akai'enr'eh. They, too, came with weapons and Sìi in tow. Death was their art and hunger. But death gave the Akai'en'reh greater ranks. Born of the loss with hope still in their hearts, they began to win, to conquer the Erupur and, eventually, Xirrseda herself.
The day Xirrseda fell is known, still, as Ixvana Æxsid. A day of hope and rememberance, celebrated as the largest holiday on all the remaining planets of Zymraphi. But the truth has been hidden since the day her body was burned: Xirrseda's power was stricken from her and her vessel turned into a tool, a makeshift replication of it given to the masses. She, the very Soul of the Planet that goverened their entire universe, became the only tool to rule with. Not to rule life, but all that protected nature, all that governed the before and the after. T'nuhoic Istkurux, like a heaven planet itself, became the place between one life and the next, powered by R'ecjasc, who could be proven to deserve power only by protecting more life than they took.
This new heirarchy, and the first dozen millenia of noble rulers, ushered in the era of Miracles.
Every R'ecjasc learned the truth of their history, and the source of ultimate power. But, they each were chosen because of their belief in doing better with that grand power. Of this, came the era of Miracles — a time when every sentient life of R'ectainost Rosi was able to travel to T'nuhoic Istkurux to try and find their wishes granted. The blessing of new fertile land, or the right to power, to protection, to safety and family and love. There was, seemingly, no miracle that could not be earned — but earned they had to be. Just as the Akai'enr'eh had to earn their Sìi and rise the ranks of power themselves, others were subject to the same. If nature did not want for the growth of your life, then the miracle would alter, make things softer for the individual without granting them an abundance they had not reaped.
This Golden Era built new technologies, new cultures, and even welcomed new species through the galaxy. The Miracles themselves would come to last for roughly a 50,000 years, with the power of the R'ecjasc in hand, but the beginning of the end came long before the era fell away. The day the Moons Cried Out and light fell like waterfalls on the worlds, the Akai'enr'eh knew it was coming.
A species of potential physical godhood, the Akai'enr'ehs — both the name of the species and its lowest rank of power — are a water form based species that exist in the amalgamation of solid, gaseous and liquid formations in their most natural state. Within the society of the Akai'enr'ehs there is a distinct difference of three clusters of the species: the Zifc'eri Nraj (the lowest rank of power), the Z'eok Dain'es (the midling power structure) and the Zaidiji Yn'ena (the pinaccle of power and most closesly associated to noble leaders).
The Zifc'eri Nraj are the common caste of the society within T'nuhoic Istkurux. Within them are three different umbrellas of power — or, level of society. The Akai'enr'ehs are, for better or worse, the lowest class of society. They are advanced into the L'endaixac whom are then advanced into the highest level of the Zifc'eri Nraj: Axtanzri, the final evolution of power that exists within being considered a Zifc'eri Nraj — or, a commoner.
The Akai'enr'eh are the apex species of T'nuhoic Istkurux, ranging from the commoner (refered to only as Akai'enr'eh, much as humans are humans). Previously numbering in the upper billions, their size has diminished down to millions as T'nuhoic Istkuru continues to rage against the dying of their universe. The Akai'enr'ehs are not vastly powerful among their own species but do, however, possess the broadscope skills of spiritual energy that allow them to transition forms and matter around themselves into new distinctions. That is, they can alter the form of moisture from its various stages and adapt to the nature of the planet they stand on, in order to move the elements they need. Each Akai'enr'eh has the potential to evolve and grow, based upon the subjective nature of protecting other lives; the braver an Akai'enr'eh is in order to save others, the more power is returned unto their soul and, eventually, their entire lineage. Each Akai'enr'eh, then, can move from being the most common of the species into potentially becoming the apex of it themselves, with enough time and effort.
The species itself is a long lived one, whose age is a matter of the dilation of time within their universe thanks to the persistent blackhole that has made itself the core of their lives. An Akai'enr'eh ages (in relation to lives of Earth) as follows:
After saving a thousand lives an Akai'enr'eh awakens a new measure of power within themselves, likening them more to directly elemental spirits and guardians than the common Akai'enr'eh is. The L'endaixac are gifted with the ability to not only utilize their own spiritual energy and pressure but that of their enviornments, allowing them to treat material matter and immaterial matter as elements itself. Some L'endaixac can affect emotions, some purely magic, some the cosmic natures of the universe. They elevate to fuse their essence and will with that which exists around them.
Every Akai'enr'eh grows through being a L'endaixac at some point and it is through this that they learn the basic principles of affecting, altering and impacting the world around them. They harvest the energy of the elements beyond water in all its forms, alter physics on basic levels and learn to connect to nature no matter where it is they find themselves. If Hugo and Kai are Akai'enr'eh with how they can affect plants or trees, Avery, back when she was Jeonghan-faced, is a L'endaixac. More powerful, more focused, but far from absolute.
The Axtanzri are the peak of power among the Zifc'eri Nraj, a peak reached only by surmounting so much personal power that they have to be recognized be the upper echeleons of society. Typically, one serves time as an Axtanzri before being able to proceed unto new lives within either the Z'eok Dain'es or the Zaidji Yn'ena. Because of this, the Axtanzri are most closely associated with the common foot soldier and/or police of the world, working directly for the Zaidji Yn'ena. On their command, the Axtanzri enforce law and order and act as front line defenderse against dangers among the common realm of T'nuhoic Istkurux.
While every elevation of an Akai'enr'eh retains abilities of its predecessor, the Axtanzri are elevated beyond the common natures of the other Zifc'eri Nraj because of their connection to the Zaidji Yn'ena. They are gifted with the ability to fortify their spiritual pressure and elements around them, giving them ability to manifest an inner talent outward: the way that Hugo and Reverie shape unique weapons of their own energy, or manifestations of spiritual animals, figures and weaponry based upon their soul force. It is unique unto each and every Axtanzri.
In this regard, the Axtanzri are the first stage of learning true magic, as well. Connection to the soul beyond superficial control, summoning the guardian spirit of the lifesprings that has blessed the individual — it all comes together to maket he Axtanzri powerful enough to turn simple energy waves into blades, and then turn those blades into the potential of power they require to become more than simple Zifc'eri Nraj. It is the Shikai stage.
- The Moons — Lucy Moon Chumorra
In the time before The Miracles End the Z'eok Dain'es were high level lords of the land, all hoping to give birth or elevate into becoming the next Monarch of the world. After the Miracles went away, the Z'eok Dain'es became more static, not exactly losing power but, more often than not caught in the tangle of waiting for the elevation of status from a Zaidji Yn'ena instead. There have been some whose power is so immense and wild that they were capable of raising the status of their entire family and lineage into the status of Zaidji Yn'ena but power such as that comes once in a millenia.
Most Z'eok Dain'es have their own localized authority and heritage but their true strength comes in their allegiances with the old noble families left within the Zaidji Yn'ena. Within the Z'eok Dain'es some even manage to attain their own Sìi, though no Z'eok Dain'es can ever achieve more than 6 Sìi.
Powers and Authorities of the realm, the In'ekja — or, Reliable Agency — are the adaptive forms of the Akai'enr'ehs. Advanced enough to formulate their own spiritual energy, their physical forms and their cosmic gifts, the In'ekja also extend their spheres of authority into the lower realm of the Z'eok Dain'es range of power. They are vastly physical and work quickly, dispatching with swift movements and action.
The In'ekja hold the threads of domain that linger over influence itself. That is, they control the energy that fuels and empowers armies, combat, fighting and violence. They are capable of manipulating the advantages and disadvantages of battle, building and dismissing toxins, poisons, and the general scope of physical well being in themselves and others. Among the Z'eok Dain'es, the In'ekja are assigned almost directly under the command of the Lozr'eno themselves, acting as both planning and action daylaborers and privately organized assassin squads.
People like Keiji and Seylah are most like the In'ekja, as their energies alter the luck or fields of influence within each battle. Other examples are ninja, shadow warriors, or any kind of stealth such as the kitsune themselves. Most In'ekja maintain several powerful abilities — or, Sìi, and can gain a full release and manifestation of spiritual energy into tangible and various forms of weaponry, guardians or shapeshifting self.
- Ajnih Clan — Xvr'eva Ajnih
Virtues and strongholds of the realm, the Ab'eontas — or, Chaste Morals — are the steady forms of the Akai'enr'ehs. Their evolution brings into them the right to stranglehold the fluidity of water and turn it solid, making them vast fortifications of power, senses of self and will. They are broad and physically domineering, for the most part, but also hold an ability to function without much need for movement or showmanship. In some worlds, they're looked at as brutes.
The Ab'eontas, however, hold authority over protection and guardianship, making them incredibly capable astral workers and, more commonly, the perfect protectors and keepers of the realm. Because of this, the Ab'eontas work directly for the Zh'etivim in protecting the knowledge and records of history, culture and the worlds that they visit, often working as runners of new information and guardians of local storage houses or people of importance.
As workers of the Zh'etivim, Ab'eontas are most likely associated with figures like Miles, Lucas or Kilig — brutish men who can dispatch with the sheer force of their body, will and knowledge just as quickly as they can fend off invasions of the mind. They lack nothing in the way of access and, often times, have at least one Sìi dedicated to the ability to travel between realms, universes, dimensions and realities.
Dominions and lordships of power within the realm, the Komdan — or, Avail Might — are the statures of power and highest level of authority within the Z'eok Dain'es. Their growth gives them the capacity to influence entire spheres of conceptual power, making them something close to representative gods of Earth, or expressions of conceptual beings. They are, within the society of the Akai'enr'eh, the closest to feudal lords left and can raise their families into new clanships of power, though nothing in the way things once were.
Komdan are capable of taking authority, briefly, over all matters of association within an element or notion or life. That is, a Komdan who learns to harness fire will be able to manipulate fire wings, whips, phoenixes and all sorts of various entities caught within the broadscope of the element itself. This extends to the thoughts over spirits, astral realms, the afterlife, eternity, time, space, and all else. Each Komdan comes to harness an individual selection of Sìi in order to manipulate such vast theories of existential thought.
People like Kishi, Jackie or Avery exist in this realm: vastly powerful entities who hold lordship level authority over their notions but are still subdued by purely conceptual beings like Hugo, Revery or Sunny. They are powerful authorities who function directly underneath the command of the Vis'erii, often utilizing their abilities to help other fields of the world or advance the technologies and divisions within the Akai'enr'eh.
Secretly, Komdan actually can break the limit of 6 Sìi to their power, but they must defeat a Zaidji Yn'ena in order to be elevated, these days. Most train themselves in secret, moving between 7 and 10 Sìi before challenging to elevate.
- Zivanch Clan — Sahkli Zivanch
Where once noble families, all descendent from monarchs, were in abundance, their duty to protect the people and the worlds has dwindled the numbers down. Only four high born families remain: The Vis'erii Clans (House Cáxhil and House Zhuxi), The Zh'etivim Clan (House Chumorra), and the Lozr'eno clan (House K'eis'erica). Though two other noble families remain in existence, tehy have fallen from their status as high born and nobility, stuck within the realm of Z'eok Dain'es these days. Of the few dozen Zaidji Yn'ena that currently exist, only four are of these original and highly respected families, making it so that it is a high crime to act out against any member of the family.
Each Zaidji Yn'ena functions as a full authority with multiple levels and layers to their gifts, ranging from the 9 Sìi to the magnificent 14 Sìi of the Vis'erii. The leader of each House of Nobility is the most powerful of their current bloodline and, as such, is functionally one of the four most powerful Zaidji Yn'ena in existence.
The thrones upon which driven will resides, Lozr'eno — or, Ornate Moves — are the navigators and special forces of the Zaidji Yn'ena. Gifted with 9 Sìi to their name, the Lozr'eno hold sway and influence over a variety of concepts and domains: dreams, pathways, and movement itself. The leader of the Lozr'eno is always the embodiment of speed itself among the Akai'enr'eh, providing the others with boosts to speed through training and diligent task making. This makes them and those that are under their command close to ninja and covert operatives.
Lozr'eno can usurp authority over certain elements to accomplish their tasks and are, more often than not, the Zaidji Yn'ena who create new tactics and talents for others to use in combat. It is the Loz'reno who guard unique weaponry among the Zaidji Yn'ena and, as such, are tasked with assisting the others in being able to find locations and safehouses to store anything of value — especially sensitive materials.
People like Kai, in his capacity as Hugo's familiar and the finder of magic, Kilig or Bayard would exist as similar to the Lozr'eno, as they are both capable of finding materials and harnessing them for new strengths while serving greater powers and overcoming their own limitations whenever they will it.
- House K'eis'erica
The blessings upon which the weight of knowledge resign, Zh'etivim — or, Cloud Attendees — were endowed with 12 Sìi and 4 hidden truths which, once upon a time, existed only as four alternative forms of self that could transcend and dilute power as required. Englightened to the ways of vast psionic gifts, the Zh'etivim were always capable of affecting vast quantities of matter at various levels even without accessing their four unique truths.
Because knowledge has become more and more hidden and the truths of their world have been caused to sneak into shadows, the Zh'etivim became the most powerful lingering bloodlines among the Zaidji Yn'ena. Their ability to not only manipulate reality and the laws of nature but to hide parts of themselves, and the world around them, gave way to the ability to supercede all other versions of the Zaidji Yn'ena. It is by will alone that the Chumorra — the last lineage of Zh'etivim — do not act as total leaders of the Zaidji Yn'ena and instead hold governance as keepers of history, culture and truth.
People like Jackie, Jeno, Kelvin all fall into the category of what one would be. Herbert with a mind vast enough to manipulate reality also applies. They are powerful, creative and capable of understanding and retaining vast amounts of knowledge, even when gleamed through supernatural means.
- House Chumorra
The burning beings upon which peaks of power once thrived, the Vis'erii — or, Six Skies — were the only visibly winged entities among the Zaidji Yn'ena. Governing the transition of elements and the fusion of elemental gifts themselves, the Vis'erii are capable of manipulating light, sound and the scales of terrestrial growth from micro to macro scales. Their strongest gift is fire itself, though they exist and adapt depending on the universe, planet and laws of the nature they are working within.
Vis'erii were once the best at adapting their conditional bodies, shifting forms time and time again. After the Miracles End, however, they became fragile. This seemed only to further the strangeness of their capacity as two Vis'erii bloodlines exist where the gifts have passed down in singular lineages for Zh'etivim and Lozr'eno.
Reverie, Sunny, Hugo, Avery and Kishi at their strongest are like teh Vis'erii — governing over their elements and the power that weaves through those distinctions with ease. They bend reality and nature this way, turn concepts into truth and fan the flames no matter the law of fire, air, or water.
Currently, the remaining two Vis'erii split the task of guarding one artifact: the Terhavaxirii Av T'nuist.
- House Cáxhil
- House Zhuxi
Like chaos itself, the birth of Xirrseda came before the rest of the known universe she governed, giving her the undisbuted power of Oors'erica — The Blackened Crown. Her power was so absolute that she was considered not only a necessity of creation, but stood as a keystone to the universe at large. It was her destruction that began the blackhole and dilated death of R'ectainost Rosi. The risk of her might was not in the way that overcoming her created the failsafe destruction of all things: it is that her mark is corrupting itself. To bear any semblance of her power is to feel your soul be broken at, ripped to shreds. Or so it has been believed for most of recorded history, now.
Never just a manifest of the universe but the divine darkness itself, Xirrseda's influence over darkness is absolute from start, to finish. Even now, after ages of being known as deceased and long lost, Xirrseda's nature is the source of all powers within her universe, as her existence cultivated all the energy that elevated the souls to generate their individual natures and Sìi.
Sors'ei Nafi were, originally, powerful Akai'enr'eh who chose to abandon their nature and follow the rules of Qadmayi Nnhujivar. This derelict of duty marked them forever: as they use their gifts, their bodies are marked with their sins, showing as if burning runes and emblems of power beneath the flesh. Not worldly and yet not spirital any longer, the Sors'ei Nafi are impossible beings, ageless but mortal, needing to absorb and store energy in order to utilize their techniques now that their souls are no longer liberated as the Akai'enr'eh's are.
While no longer capable of accessing Sìi, the Sors'ei Nafi can channel life force itself from matter around themselves, utilizing it to create techniques and spells that can be used to fight against the Vatit'ei in various universes. In some landscapes, this keeps them relatively harmless, as they simply drain an eternal planet. Sometimes, however, they require draining living beings, marking one of their many sins to the Akai'enr'eh.
When life does not sustain enough power, the Sors'ei Nafi harness the soul. They can do this by utilizing the Vatit'ei that they destroy, keeping those haunted souls from being able to pass on to their afterlife, but they can also drain living matter to steal away its spiritual essence and particles. This is the nature of their weaponry: as they kill and absorb more Vatit'ei, their ability to harness and manifest spiritual weaponry grows stronger.
The easiest of their techniques is not to drain life or spirit but to utilize it; by building a connection between themselves and the space around them, Sors'ei Nafi become conduits. They do not absorb but redirect the energy, not draining life but manipulating it, allowing them to show their markers and manipulate the space around them as fine telekinetic entities and forceful reckonings.
In dire circumstances, Sors'ei Nafi can break their own spiritual bonds to become temporarily transcendent. This gift, though vastly powerful (and capable of destroying a high noble Akai'enr'eh) leaves them becoming a Vatit'ei themselves once it is done.
Born from an unnatural death that leaves a spirit (usually aethiest) with a connection to life, Vatit'ei move from sorrow and misery to a killing hunger for life. Most Vatit'ei are monstrous, but less-than-humanoid. They tend to not mirror any version of terrad where they are born — meaning they look like beasts, comparable to other beasts of their world and universe, rather than maintaining intergalactic definitions. Vatit'ei of Earth, for instance, look like hungry ghosts and ghouls, a dinosaur turned into a killing ghost, or chimera. As they feast on more souls and injure more of reality, they grow stronger, often changing forms and gaining new abilities and appendages, until they evolve into Ypochri.
Because Vatit'ei hold onto the souls and spiritual essence they devour forever (only a soul-weapon can free them; death by any other way would only kill the souls trapped inside) they can harness the energy to evolve into a more sentient form again. Humanoid (or an approximation of terrad wherever they are), the Ypochri are mighty and powerful spirits, still capable of turning into a giant monster at will but now with control, thought, and an enhanced form far more demonic than simply ghost. They can interact, nearly, like humans, save for the hole somewhere in their body representing the way their hunger for more will not end.
If a Ypochri manages to live long enough, and devour enough souls, they evolve one step further: the Aqalmjyn are equal parts chaos being and destruction entity. Among them, there are usually
Fifth born Moon of the House of Wild Growth, The Forests of Heavenly Gifts (and thirteenth born Tide), Safr'eræ is the C'eri Kwisni of the fields: the Cherry Blossom. As such, Safr'eræ rules over a small dozen noble Akai'enrehs on Earth and governs the collection, compilation and consorting of knowledge, history and truths for all their culture. His history, elsewise, is wrapped in such tight mystery it would be impossible to figure out.
the pure blue wildling etc etc
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Neé Yasufe etc etc
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demanding twisted blade co-president
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paradise hazy skies
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soft sleep dream
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dream protector co-president
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bunny violent flower
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Lucy Moon was a girl of misery, long out of place. Death has never been too far out of sorts for her: her parents died young, her first love killed by parents who would not withstand the nature of homosexual love, wars tearing the world apart as she learned to become other. Death is her friend. Death is her ally. After all, she was born into an endless winter in her veins: the child of the old goddess Morana, born from her only son before her first death. Death and cold and frost was her gift and it has done her well, turned her into a safe guarded little dancer, spinning in her crystals of ice even as her family fell around her and the world moved forward.
She has her luck, too, with the way that Safr'eræ adopting her and bringing her up as Akai'enr'eh to save her where he couldn't save Kevin. She has his fortunes and education in abundance, and has finally reached a transitional stage safe enough to attend a human university the way she's always wanted. so, even if she approaches everything with the fringe of frost all around her, the mist melts down to show her excitement in bloom now: winter kills and renews, even when there aren't devils out there trying to steal your power to manifest their own destinies.
She's just in for a kicker with having to train the newest Akai'enr'eh with Injori joining the ranks.
ex A descendent of nobles from the Joseon dynasty that migrated to Russia the way Lucy's own family managed to, Karine was Lucy's first crush and nearly a girlfriend. When the Kangs caught them kissing, however, they beat the girl with a vengeance, wanting only to find normal safety after losing it all. The beatings went too far and she died, leaving Lucy to all but shut down her sexuality.
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father A descendent of Morena herself, Viktor was the longest lasting of his family bloodline, fighting well until his 30s against the children of Kupalo and Kostroma, the enemies through the ages. Like Kevin, however, he eventually was defeated and his body used to become the vessel of the Satan who now parades around as Armand D. Hammer. Viktor was playful, loud, and lovely, and is deeply missed by Lucy.
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enemy Fucking evil scum. He literally exists because of the absorption and use of Viktor's life force and eternal soul. She would kill him if she had the chance — or ability to.
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beloved brother Kevin loved Lucy with all his might, raising her and keeping her safe for as long as he could. Even when he fell in love, he went back for her, adopting her into his marriage and begging his husband to make her an Akai'enr'eh and raise her in true safety, the last of their bloodline. Lucy misses him daily, and honors every will of Safr'eræ in order to pay respect to the sacrifice her brother made even in love.
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He's scary, but generous, and he has done his best to protect Lucy. She feels as if she can never pay him back.
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enemy He uses Kevin's soul. Another one to die.
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❄ Winter Dance: White Moon
Belaya Luna gives Lucy the power invert the temperature around her to whatever level of frost she requires. When active, she can move her body or any weapon she holds to gesture through the falling temperatures, drawing a circle of energy around her that spins outward. This circle bounces through the atmosphere, dropping beams of pure frozen light downward to capture and solidify anything caught within her moon pillars. When something is captured within a pillar, the pillar shatters, instantly freezing and breaking apart any victim it touches.
Bellye Lenty expands upon Belaya Luna by raising semi circles of ice before Lucy herself and allowing her to then gesture through them, as if using magical circles. These gestures billow and blow absolute zero from her outward, causing gusts of wind that freeze any material they come in contact with. Each ripple of cold wind moves both as a solid and a mist, giving the illusion of frozen ribbons drifting on the air and leaving absolute frost in their wake.
❄ Winter Dance: White Haze
Belaya Dymka allows Lucy to affect the atmosphere around her itself, giving snowfall wherever she needs it. This snow can then reform itself into a blade, much like Safr'eræ may do with particles and his "petals". These blades are frozen and strike with pure cold as well, freezing wounds they give. Lucy can call blades out from any rush of snow, meaning the longer her haze falls, the more weapons she can command and control at once.
As a direct descendent of Morena, the goddess and embodiment of winter, cold, frost, death and rebirth, Lucy, like her ancestors, is vastly gifted in the use of winter, cold and ice magic. Now that she has transitioned into becoming an Akai'enr'eh, this magic has sustained and shaped her, giving her a unique form of magic unto herself as well as defining all the Sìi she can potentially earn. She is a powerful ice mage, even capable of using cold temperatures to heal others from superficial wounds.
The fifth born Cimenka of the House of Crowns, The Gears of Celestial Judgement was ever a wild woman. Even when Rausl'ek lived among the Akai'enr'eh, she yearned for more. Hardly a day ever went by when she was found on any planet she'd been on the day before, often taking her secret operative lessons far too seriously and all but vanishing when she felt fit. The secrets of the culture she had been raised within were heavy on her, ever sure that each of them, no matter their breeding stock or bloodlines, had potential for true greatness. It took rebellion to get such done, however, and rebels were not looked at with fair graces...
Not after the Sors'ei Nafi.
So, when Rausl'ek was given the news about B'irs'eric and his strange fascination with a woman (so strange, the two of them as the odd lovers out!) it was only right to let curiosity take the cat. And then, everything broke free. The escape from the Akai'enr'eh was only possible with Rausl'ek's gifts and training, and for nearly a few centuries now she's made a home of Earth (occasionally), allowing Bajaih, her husband, to settle down and make himself a little shop with their little family while she still travels to find... well, everything. Secrets of universes. Weapons of cultures that would be long lost. She even manages to bring home gifts every once in a while, always there when something big is happening, no matter how far she'd traveled. For the Oritsu kids, she's a kind of crazy aunt. For Injori, she's a major headache, no matter how much she loves and protects him. Seriously.
Stop being annoying.
Joyful Shores husband • Bajaih was far from noble, but his family had always kept themselves in good graces. His genius is what gave him great airs among the Akai'enr'eh: Bajaih was the greatest inventor in ten generations, building tools and techniques that no others could have hoped to understand, let alone match. It was he who helped to create the spellwork that kept Rose from succumbing to her Vatit'ei as long as she managed and it was him who invented the tools and flowers that keep them all safe from detection on Earth. Until, of course, a stupid young boy messed it all up....
💍 09, november 1736
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Bajaih and Rausl'ek's only child, Dayanara was born in the Dominican Republic and currently lives and works in London as a fashion model, her fourth career since her birth a two hundred years ago. She's just as good as either of her parents at moving about reality and keeping under cover and is, for Injori, far more tolerable than her mother. She's the cool cousin he never really had.
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⚡ Claws • Flash Blossom
Naturally born for speed, Rausl'ek is, from the core outward, built to survive against friction, inertia, laws of motion and the trouble with solid matter. The first gift she ever mastered was her ability to not just move fast but to move smart, moving around, through and over any obstacle no matter the difficult it could even attempt to pose her way. Flash Blossom is an umbrella of techniques requiring fast movement, fast thinking and faster implementation of power and will, making it unique until her through her entire lineage and shared only with a select few.
Endiot of Speed, Rausl'ek is fast enough to surpass any known ability to register. This speed does affect the world around her, however, and manifests excess friction that does not burn or harm her skin, and the force of her sonic motion, into a tangible field of electrical power. This can burn and shred her clothing away, leave marks on the land and sea, and even trail smoke behind her that burns into thunderclouds to match the arc of all her lightning moves. Because the delay in sound, the technique to access absolute speed that she uses has become known as a Warcry — the thunder announcing the storm.
⚡ Claws • Flash Storm
Rausl'ek has never learned to use weaponry. It has only done to weigh her down. Because of this, all her might comes from her actions, her movement. And as such, she has learned to affect and control other forms of motion as well, giving her a status of Endiot over motion itself as well. With this, she can manage to learn and adapt to any kinetic abilities she comes across, giving her a natural curiosity about how things are accomplished... and how to do them better.
The Thunder Crash proves that her speed is unmatched. Before lightning can strike, she is gone; and as lightning strikes again, she has hit you. Rausl'ek uses the storms as her own body, turns herself to static and wind, moves into tornados and strikes, creating a motion of battle so rapid that even should someone catch her no one can hit her in the same exact way, in the same exact place, twice.
⚡ Claws • Thunder Beast
Not just becoming storms but governing them, Rausl'ek becomes so physically dominating so as to not require tools and weapons. Her body is pure power and her physical nature far exceeds most Akai'enr'eh, making her the Sky Father.
The King's Fist envelopes all that is sky at once, exploding every blow that Rausl'ek makes and using stars, sky, clouds and primordial sky and primordial air to her every advantage point in the fight.
⚡ Claws • Burning Season: Shadow Court
Movement that cannot be registered becomes both a dark matter and a void and Rausl'ek becomes one with both, turning her into an entity that cannot be found, stalked, or registered with any ease. Even when one does find her, she can adapt to fade away again, giving reason for chase for eternity if she pleases.
Every movement can be countered and Rausl'ek has mastered using her speed and prowess to understand the exact force needed in return to negate, completely, any kind of force thrown her way.
⚡ Claws • Dying Season: Black Cat War God
Her governance over change and luck gave Rausl'ek the ability to not only change form but exist as another entity: she can become a black cat with a patch of white, governing over magic, blessings and curses. In her cat form, she sounds and acts like a male cat rather than a female, thanks to the nature of the Akai'enr'eh souls.
Zaycaran isn't nearly as old as he likes to seem, but his illness (he, too, cages a Vatit'ei within himself, secretly) keeps him seemingly run down more often than not. In his youth he was a hot shot, and the living example of what a noble should be, but the centuries have faded him and his prime is now spent living more like a human than Akai'enr'eh at all, though he trains his Cazerns (the Dispatch team) quite well, having been a local team leader now for 14 years.
comforting wellspring partner You will never, ever, see one without the other. Kait'ezuru owns vineyards and several old spirit brands and beer companies around the world through shell companies and false identities, letting him basically live at his husband's side. Because of Zaycaran's condition, they never had more than their one child, feeling it would weigh too heavy on both of them. Instead, their Akai'enr'eh (most of whom are involved in the Women's Association) are like their children each. Though Safr'eræ has adopted Lucy, it is Kait'ezuru and Zaycaran who act as her commanders, as leaders of the Cazern team Dispatch.
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⚖ Scales • Willful Art
Not simply a master of Urzani Iskus but a source for all his own spells themselves, Zaycaran is the peak of magic among the Akai'enr'eh. While others know and possibly even study spellwork to match him, his every spell is exponentially stronger than any other Akai'enr'eh can manage.
A set of swords that fuse together into blasts of pure weight, Truth of Moons is the weight of gravity itself fused into vessels for Zaycaran to use in battle.
⚖ Scales • Law of Twins
Zaycaran's body is capable of becoming a pure conduit for energy itself, allowing him to absorb, channel and redirect any kind of energy: kinetic, potential, destructive, explosive, lightning, heat, frost. He is not fully immune to damage because of this but, rather, weakened for it and made stronger only as he either rests from being a conduit or feeds on energy from outward sources.
Thanks to the weakness that Luat Av Sasi imposes upon Zaycaran, he was able to develop a technique for defense beyond measure. Capable of weaving the elements and substances around him into more solid matter, he can create any measure of defense that he can imagine, sustaining it with little to no effort at all.
⚖ Scales • Lightning Blades
various blades that Zaycaran can conjure to his form simply by exerting energy forward. He can make himself a source of pure and unrefined energy, rather than simply working it through his systems, often causing arcs of lightning to bounce off himself and his weapons.
Thanks to a near perpetual state of illness and recovery, Zayacaran has harnessed magic enough to become a living vessel for restoration itself. He leads not only the magical Akai'enr'eh this way but the squadrons in charge of healing and repair, turning mystical medics into fully capable emergency workers on a dime.
⚖ Scales • Heart Vows
Hardly in the vocation of granting wishes wildly, Zayacaran manifested the ancient gift of the rulers — to feel and understand wishes and, when the time and place is right, grant them. Miracles have never quite returned despite this, but Zayacaran can still manage a few blessings here and there despite it. Mostly, this is useful around children, as Zayacaran has a fondness for them.
Just as with the miracles, Zayacaran grew to harness the gifts of the worlds, allowing him a fine tuned affinity for plants, flora and, in some places, fauna, depending on the structure of the planet. He is a natural green thumb and can help any planet, or manifestation of planet, grow lush with love, power and life.
⚖ Scales • Devil of Heaven Winds
Velm Av Nefhim Hava is a blade of pure death, manifesting as an end of days. Everything the blade touches is impacted by an apocalypse unto itself, meeting all aspects or being buried beneath the full force of the end as Zayacaran feels is necessary. He is a full conduit thanks to it with Endiot Av Chor Hava; the space between the winds that start and end creation. This infernal blade can shift around his hand and grip as the battle needs.
The Winds of the beginning strike out not to harm but to create, though the effects can be just as devistating as Velm Av Nefhim Hava. The Endiot blade can strike out with big bang levels of force, or by conjuring early elements of nature, creating small fractures of beasts to fight alongside Zayacaran. The birthing blade is one that maintains its thin rapier shape no matter the field but does switch between hues as he funnels energy through it.
⚖ Scales • The Moon: Madness of Bones
As the Moon touches the Tides, Zayacaran can touch the bodies of the mightiest Akai'enr'eh. This gift allows a direct manipulation of the organic matter of their bodies no matter what laws and regulations are in place. With just one strike of the blade, the body bends to his will.
And as a defiance of rules in whole, Zayacaran can use his gifts and weapons to make true any game he pleases. Video games, board games — all manifest their rules around the area his spirit touches. But, mostly, Zayacaran likes to play childish games like tag and hide-and-go-seek, using his powers to manifest their rules and laws in battle tactics. Once a game starts, only Zayacaran can end it.
⚖ Scales • The Stars: The Ache of Growing
The ultimate healing, Zayacaran could, theoretically, restore any planet lost and has, on hidden scales, been doing so for centuries. It is the only way to continue to dilate time against the blackhole that is destroying their existence. And it is also why of all the Akai'en'reh, he is the most frequently ill.
Zayacaran's ultimate gift is the ability to warp reality itself. Beyond games, beyond rules, beyond healing and planets, direct strikes from his blade can alter the very cosmic fabric of existence, erasing someone, rebuilding their entire lineage, or striking out to twist the future of their destiny at great expense to his own lifespan.
Sahkli is a lush, spoiled, and complains far too much. But in battle she is devoted and willing to sacrifice her all, at any time. Because of it, they keep her on Earth, despite questioning her affinity for Sarai.
mysterious mystery A mysterious Akai'enr'eh who comes and goes without brand or mission. None but Sahkli have ever recalled meeting her.
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φ Flourish • Growl: Cloud
Sahkli's first flourish is the compact ability to shatter matter, as her family tends to be able to do, in order to modify its properties into ash. This ash can suffocate, blind and disorient enemies, often giving Sakhli enough time to be able to formulate a battle tactic and give herself a few moments to gather her wits. Necessary, when she's mostly drunk or high all of the time.
Sahkli's ash can alter its own properties to manifest on a scale smaller than Safr'eræ's blades: her dust is tiny manifestations of stronger particles that can be used to cut and damage enemies like the quick swipes of cat's claws. This dust, no matter its property, is always sharp enough to nick the skin and with enough consistent swarms could damage the flesh but the purest way to kill is from withing: her dust enters through orifices and can suffocate, rupture blood vessels and puncture organs.
φ Flourish • Pounce: Whiskers
The truth of her ash is that Sahkli's flourish stems from a burn so strong it rivals the explosions of volcanoes. Her pounce and flair is exactly this: volcanic fields brought unto life and the fields before her, stimulating the planetary grounds she walks on to stem forth the full force of burning, chaotic ruptures.
The Volcano that Sakhli harvests is the heart of her own dragon: the Remain's of the King. A black skeletal dragon who is as fickle as the wind and hardly prone to listening, it's rare that she can manifest her spirit into the flesh as of yet. For now, she only knows the truth of his name and command, though if he actually responds and fights at her side is another question entirely.
A rather poor Akai'enr'eh well determined to rise up the ranks, Zwarvoor'e has a kind of endless love and affection for Safr'eræ that blinds him at times. Although a commander to Safr'eræ with the Mavens he aims to impress well beyond that: becoming a noble himself.
An orphan, though he'd never say, Zwarvoor'e was found at a young age by Safr'eræ himself who he, ignorantly, tried to start trouble with. The young noble quickly put his peer in his place, only to afterwards offer critiques on Zwarvoore's fighting capacity and stances. He could have lasted longer. He could have done more. It was a first, for the little street kid: someone seeing something more than what was there. Something seeing something at all. He was young and lacked any proper mindset for his future but Zwarvoor'e knew then that he would make something of himself and prove Safr'eræ right.
Perhaps even best him, some day.
For the better part of four centuries, Zwarvoor'e has been at Safr'eræ's side. First as a bodyugard of sorts, then a protégé in the eyes of others and finally, for the last decade, a commander of his Cazerns team. Still not superior to Safr'eræ's capabilities, Zwarvoor'e refuses to settle with his gifts, ever of the determination and belief that before leaving Earth, he will earn the rank, and respect, of all his kind.
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⚕ Howl • Serpent Song
Zwarvoor'e's basic gift is that which allows him to eminate a presence that can alter inorganic materials into serpentine qualities. That is, he can make snake-like entities out of other materials with which to do his bidding. Zwarvoor'e also has an innate understanding of any serpents he encounters, so long as they truly fall within the order of serpentes — meaning, no wyverns or dragons or serpentine-appearing monsters.
Zwarvoor'e can eject from himself a shape of energy that attacks like chomping jowls of a hungry beast. This aggressive mouth is purely a destructive emination of force, and nothing more, representing the rather manic and frenzied nature of the Nue spirit that lives within his soul.
⚕ Howl • Whiplash Tail
Knuta Ster manifests in Zwarvoor'e's hands a kind of nine-ringed broadsword whose rings glow and burn, instead, to break the length of the sword apart to create a whip-energy connection between the fracture particles of the blade. He is extremely proficient with it, capable of precise attacks from a whipping distance as well as close up combat.
Oskr Nali changes the Knuta Ster into a part of Zwarvoor'e completely: a massive bone-snake, like the serpentine tail of Volte whose anger begins to rise inside of him. This massive snake-sword can eminate pure blasts of a red energy as it wills and, like Knuta Ster, functions as a kind of whip sword far too large to be useful and, yet, somehow completely within Zwarvoor'e's fighting style.
⚕ Howl • Serpent Shiver
With Oskr Nali released, Zwarvoor'e can begin to impact the land he battles on directly, eminating not an energy for serpents any longer but an energy that impacts the world at large. These vibrations of self generate Earthquakes through whatever matter he wills it, shattering materials with both blasts of his Bone Cannon and focused enough will of mind.
His spirit coats him in a form partial to her Nue-essence, giving Zwarvoor'e the kind of appearance that resembles something between a jackal and a wolf to make him exist as something close to a werewolf of earth. This form is what manifests the falling of the stars in time, howling at the sky until the power manifests.
⚕ Howl • Falling Star: Mandrill Crown
The first Falling Star increases the Stray Dog into a lord of all the howling beasts, giving Zwarvoor'e more physical prowess and mystical gifts which, normally, he tends to suck with. The armor of the Stray Dog shifts into something more fur-ridden and suddenly less like a hound; it starts to appear more gorilla-oriented, with large arms and legs to match the new physical power of its conditioning.
The Second Falling Star furthers this shape, giving Zwarvoor'e's odd small tail a new long shape, the size of a massive serpentine beast. This tail acts as an extension of his will, but also is sentient of its own accord; the rage and the knowledge of him, the admiration and the hatred, all trying to work together to prove that he can exist in duality even as it works separate and together.
⚕ Howl • Falling Star: Two Kings
The current peak of Zwarvoor'e's power is the duality of the Nue giving him total control over his entire form: the beast, the serpent, the man, all three facades in one. He transcends his own limitations, leaving open the wonder of growth and absolute control, one day, without being able to fully define it yet himself.
Don't fucking ask.
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🦂 Sting • Flash Blossom
A technique first learned in secret by watching her idol work, the Rapa Kwisni is a coveted technique that Xvr'eva shares with Safr'eræ and Rausl'ek. Though she isn't quite as capable with the full breadth of it that her two predecessors are, Xvr'eva is powerfully fast anyway.
The early step of her future Strikes, Rapa Xayao allows Xvr'eva to use the laws of movement to her advantage, charging materials with a touch or redirecting and manipulating the motion of projectiles like throwing daggers, shurikens and whatever other weapons she tries to make use out of.
🦂 Sting • Flash Duplicate
The mastery of a technique that Xvr'eva originated, Rapa Sois allows an agent of speed and quickness to use the power of their flash to create and control replications of self. Rather than simple after images, Xvr'eva can create whole clones of herself in battle, currently able to maintain and hold governance over up to fifteen extra copies of herself at any given time.
Dahuxaya is the manifestation of two emeici-style weapons — that is, two short blades connected into her hands by rings that adorn her middle fingers. These blades are unbreakable and can extend, typically to be held and used like reverse daggers more than anything.
🦂 Sting • Blood Moon
The Blood Moon sting is an act that transcends over Xvr'eva and allows her to slip through all the natural senses of the world. She seems to blend into shadows, to vanish from reality and appear again wherever she pleases. This technique is a mastery of various other techniques that makes Xvr'eva an extremely exemplary assassin and the top one of all the currently active Akai'enr'eh.
Strike One: Crest Flower is the manifestation of a kinetic marker on Xvr'eva's enemy. With one strike of her emeici, she can leave an emblem that grows and lingers on any enemy until she wishes it gone. This mark is seemingly harmless but allows Xvr'eva to track and maintain a connection to her enemies no matter how they try to run and hide.
🦂 Sting • Strike Two: Death Step
Strike Two is a special technique as it requires precision and rapid speed. If Xvr'eva strikes the exact center of her previous mark, it creates a poison that instantly destroys any enemy from within. There is no immunity to this toxin or destruction, as dodging the second strike is far easier than it would ever sound.
Xvr'eva's Strike Three is a powerful but obnoxious technique that blooms all her energy — flash, kinetic and destructive at once — to focus in on her targets. Anyone marked by her Strike One is made the source of massive and continous blows of pure concussive and explosive force, a barrage of near-missile like strikes.
✾ Flourish • Lavender White
Every Chumorra excels in the manipulation of matter at a corpuscule level. That is, they manipulate in vast quantities at subatomic levels, allowing them to exist as vast and powerful spiritual, telekinetic and energetic levels from birth. Most Chumorra have the ability to manipulate matter because of this. Injori was gifted with manipulation on the smaller scale of the spectrum, manifesting his light as a circumvention of the spectrum: a lavender white energy signature to materials he is directly handling from a distance.
Currently the second fastest Akai'enr'eh in existence, Injori has nearly inestimable access to the eternal growth of speed itself. Bested only by the King of Speed herself, Rausl'ek, most of Injori 's techniques and tricks are learned from their growing up together and near constant competitions. This is where he flounders, as his speed is pure force rather than tactic, and his understanding of it has not allowed for any new techniques to formulate unique unto himself. Still, he is adept, and quick enough to master the Ch'echarra technique — one of five techniques that only three living Akai'enr'eh can do.
✾ Flourish • Thousand Tapestries
The mastery of Sud'erys is necessary training among any of the high glory families, but Injori has taken it to a place that makes him one for the ages: he has mastered over 1,000 different styles of bladed combat from multiple universes and has, in his repertoire, the ability to handle any kind of blade, sword or piercing material with ease — even materials he should not be allowed to handle will bend to the will of his hand, becoming part of the tapestry he creates. All blades he creates, as well, manifest with a guard and handle dressed in cherry blossom weavings.
A more than proficient combatant of Biantau, a style of defense and battle that requires no use of weaponry and only physical force, Injori has mastered nearly 100 forms of combat from various universes. This puts him into the top 30 warriors if all weapons and abilities are negated within the Akai'enr'eh, a rather wild task for a high gifted noble let alone a Chumorra.
✾ Flourish • Truths
The refinement and control of Injori 's own spiritual energy and willfullness has manifested within him the perfection of his soul. This truth provides an immunity to apprehensions, a balance that keeps his tranquility and peace at the forefront even under duress, a lifeforce that can return him from even the barest point of death while still in his prime, and the awarenss to keep alert through all circumstances. This, among the Akai'enr'eh is nothing compared to the unimaginable power within his Vysto and his Urzani; these two factors make Injori seem something like a god when it comes to battle, especially when coupled with his mastery of Sud'erys and powerful Biantau.
By thought alone, Injori can cause an instant rupture in material around him to create roughly 3,000 petals. Each petal is refined to exist as an individual blade, ranging from subatomic size to a roughly 3.5 CM diameter and all strong enough to cut through stone. By willing so, Injori can shatter enough material to create 5,000 petals. By speaking the command title aloud, he can create 10,000 petals out of various materials refined into tiny blades that move, pierce and flow by his gesture, need and notions.
✾ Flourish • Bloom Cascades
Injori 's petals can reform not just into weapons, blades or materials but a field of influence itself, coming together to shroud an area of roughly 350 meters. Within those confines, Injori rejects all reality and influence of reality warpers, creating an area of total sensory loss and allowing him to strike out to drain his opponents without having to kill them — only save them and their surroundings from the brutality of combat against him otherwise. The only way to gain sense back within Bloom Cascade is to incapacitate Injori or to hold onto his physical body to share senses with him even as you are drained.
Like other High gifted of the Zaidji Yn'ena, Injori was gifted with the innate potential for full physical godhood. The nature of his growth, will and determination allowed him to reach the pinaccle of all his potential power, making him a Tide unlike any other. There is no law of science that Injori cannot manipulate and alter, no idea of physics or conservation, not even any basic understanding of causality that cannot be achieved. This gift, which came to him only in the loss of his lover, is Injori 's truest power and that which he neglects in order to maintain the honor of doing things as Akai'enr'eh all should. Only 9 other Zaidji Yn'ena have ever unlocked all potential before Injori and only one was a former Chumorra — the former R'ecjasc
✾ Flourish • Dragon Cradle
The true evolution of the C'eri Kwisni is the harnessing of dragons. That is, while every Akai'enr'eh may reproduce asexually, the C'eri Kwisni can create, conjure, manifest, manipulate and empathize with all draconian entities and dragon-aligned creatures. Unlike mages or other entities that rule dragons, Injori is a living embodiment of draconic power itself. From his body, embers may spark, each tiny flake of power releasing of his spirit in order to spiral and grow into manifestations of full fledged dragons — all females, as his soul is a feminine power to balance his masculine form. These dragons are varied in size, stature, form, and abilities, and Injori — as the Dragon Cradle itself — can alter and morph them as he sees fit.
10,000 petals become 10,000 swords which form an arena around Injori and his opponents. Each blade is filled with his power and will, coming to his hand as he needs them, each one powerful enough to cut through stone even before the force of his blows follow behind them. The Slaughterscape rejects not just pieces of light but any others from entering the field, turning the battle into one that can be escaped only by Injori 's will or death.
✾ Flourish • Hollowscape: A Thousand Bites, Bladed Petal
Hollowscape compounds all of the petals yet again, turning the 10,000 swords into billions of petals then. First, the swords grow, then shatter exploding the way materials do for Injori regularly. These billions of pieces are stronger than ever before as they swarm, functioning until total destruction and capable of swarming material in such a constant storm that nothing could be left but dust. Hollowscape leaves falisrari where necessary, marked by an insignia that Injori can give unto those he cares for.
The Endscape of Injori 's flourishing abilities cultivates all power into a single blade. This sword is so full of strength that the force of it rejects all light, giving it a strange white glow and afterimage, and projecting massive wings out of Injori 's back while providing a kind of halo-glow over his entire form. This Right of his is imbued with all defiance of nature, all infintums he has access to, making sure that every blow he strikes is with all of his power behind it.
✾ Wither • Death Tree
As Injori needs growth beyond flourishing into the secret truths of his kind, he learns to wither. This turns his once vast Sìi into decaying rot, giving him the appearance of being part dying tree as it infuses his vessel with the power of pure killing and death, rather than abilities over destruction. This hidden truth also starts the evolution of being able to manifest, create and control various weaponry beyond blades of combat, most vaguely infused and affected by the life he's lived, ranging from Viking styles to East Asian and strange alien blends of his homeland. Each stage of wither earned has gifted Injori with unique weaponry to master. Bas Kharon gifts: firearms with expertise to mirror his blades.
Once the wings finish withering away, they are replaced with the power of metal and blades itself, giving Injori the new appearance of eternity that he comes to solidify, causing materials around him to no longer shatter and explode but to age and decay to their own natural rot and death. This form is not just an infusion of time, but the method of cutting gifted new as he gains power over axes with expertise to mirror his blades.
✾ Wither • Forge of The Storm
Zad Av Vetrrik removes Sìi to dress Injori in robes that reject light. The white ensemble manifests antimatter itself, giving way to the power to reject, counter and defy all odds. This gift of counter and balance seems a pinaccle of power and the wither itself takes things to a literal place by providing Injori with new weapons yet again: a variety of blunt force weaponry he handles with expertise as he does any other wither gift.
As all else withers away, only Nihilism remains: the absolute meaningless combat where only action matters. The robes break away and Injori becomes blackened, absorbing and destroying light and energy only to create as he requires and needs. This is the last penchant of royal power within the Chumorra bloodline, a lost relic of form and gift that requires long periods of recovery once a battle utilizing it is done. Injori has only manifested this gift once in his life, as it is the last ditch effort of battle to prove that nothing but the fight can hold weight and value in his virtuous heart. This gift does provide its own weaponry, as well, allowing him to manifest them when he needs at the least. He gains polearms and other like weapons, with expert commands.
Samray Zmrahpi was born incomplete. At least, this is the way it always felt. The blood that would come to be known as Qadmayi Nnhujiva (or, The First Words), the only Sìi of its kind, was harvested of such pure and astronomical power that, without its other two points, Samray was doomed to ever feel estranged. Like a body with no senses, a torso with no hands, Samray existed in perpetual defect. Unlike the other two essences of origin, The Fate (or: The Burning Crown) was never meant to exist upon itself. Too bound into the nature and future of things, Samray was always closer to insane than sane, even among the oddity of the species that began to worship him through life.
It wasn't until Samray met the Licina themselves that things began to truly unravel, however. Other Akai'enr'eh, Nadatii and even the Drycræft hadn't made much movement toward absolution in the missing parts of his existence. The Licina heard his name and saw his might and called him words like Lord, and Almighty, and Absolute. They made of him a god and of this, he found what seemed a calling. It was the danger of thrones. It was the risk of crowns.
And it is the reason he is locked away, now, in the heart of a dead star, in the center of an ever expanding blackhole. The war he raged against others, the way he took souls and basterdized them with the concept of will, with destruction rather than revival, is never spoken of anymore. He is forgotten, the truest kind of death that the Akai'enr'eh could hope to muster to save the worth of all they believe in.
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Samray's only unique nature was his ability to cultivate possibility into a tangible force: he could harness the space around himself into energy, creating battle spheres, sigils, and weaponry more powerful than any Sìi at the time could manage to match. In this, he had his identity. But it made others nervous, for the way they couldn't understand where the energy came from — or what happened when it was used. Everything was in disarray, left to chance.
As Samray grew wiser and stronger, he began to cultivate new powers in entities. Lesser beings revered him, prayed to him and laid worship at his feet. This made him manifest an aspect of self that made him a Prime Being: a paramount of power and principle. Violent only when necessary, making every battle a quick end. Kind to all, referring to all who came to him as his children, his family, his precious treasures. This went on to become a literal thing as, from Samray, an entire new species of being would be born before the day he was defeated and locked away in the dead heart of a forgotten star.
Samray, the source of the commands of the Akai'enr'eh and all their powers, manifests not only the ability to mirror and replicate abilities he takes witness to; upon meeting a powerful soul, not just spiritual entities, Samray understands their power absolutely and can replicate and manifest it within himself. This makes him seem as if he has knowledge of gifts well beyond any natural understanding and, in essence, he does. Samray is within every kind of power source, every kind of ghost, every kind of possibility. While not nearly on par with Hope, he is close to it, capable of growing to understand even universes beyond his natural born existence. The more he uses this ability, however, the more he takes, the less like himself he looks, often causing him to manifest more than just umiloit but instead converting his body itself into shades of bone white, death black and golden rule.
The cultivation of Samray's power before death was the creation of an exchange: the giving up of Sìi could return a new gift to the Akai'enr'eh, giving them the capacity to channel and truly destroy. To absorb, and empower themselves, to properly fight against others rather than taking risks to rise up ranks of power. This Original Stain is the creation of both the Sors'ei Nafi and the Umiloit that marks their flesh when using their gifts. Among them, all were special, but the most elite and powerful of them were an upper rank of 47 — one representing each pitch of their spoken language. Of these top 47 — known as